wartorn ralltiir

a legends planet worldbuilt by hal for altrel


a planet ravaged by a war that lasted an aeon. divided by thousands of centuries of war and hatred, ralltiir is one of the most tumultuous planets of the core worlds. its dark history is masked by its grand, lush beauty and its vibrant tourism. with the immigrant population in its flatlands, and the native near-human ralltiiri in its holy mountains, this beautiful planet will never fully escape its horrifying past.

satakal preserve us

RALLTIIR (raul-tear, meaning "egg-of-the-sun" in Ralltiiris) was a planet in the Ralltiir system of the Darpa sector in the Core Worlds. The second planet in orbit of the star Rallt, (rault) Ralltiir had twenty-eight moons and three continents that wrapped around the planet. A major financial center in the galactic economy, Ralltiir was a member world of the Galactic Republic but remained largely neutral in galactic politics to ensure that the finances of its inhabitants remained safe from political influences and war. Located in the Ringali Shell, a string of planets along the Perlemian Trade Route that lay near the Ringali Nebula, Ralltiir was one of the only planets in the Darpa sector to remain independent from the Esselian Empire.Besides its financial services, Ralltiir was also a major source of marble, as the planet's mountain ranges featured large deposits of marble and were riddled with quarries. Its population of 10 billion sentients was almost entirely Human.

Class: Terrestrial
Atmosphere: Type I
Climate: Temperate
Gravity: Standard
Primary terrain: Urban, Mountains, Marshes, Bogs, Jungles
Surface water: Significant surface water, Lake Grallia, Tas Sea
Native species: Ralltiiri (raul-tear-ee)
Immigrated species: Human, "Ralltiirian" (raul-tear-ee-ahn)
Primary language(s): Galactic Basic Standard, Ralltiiris (raul-tear-iss)
Government: Ralltiirian High Council, Ralltiirian Secretariat, the Il’hani.
Population: 10 billion (96% Humans, 4% Ralltiiri)
Demonym: Ralltiirian, Ralltiiri
Major cities: Cambriele (capital), Demilla City, Ettam, Grallia, Salibury, High Ontis.
Major exports: Financial services, marble, tourism.

Marred by a thousand century war, the planet of Ralltiir remains largely wrapped in mystery despite its place in the galaxy. During the great expansion of humanity in the earliest known records of the galaxy, Ralltiir remained untouched until there was a great push towards the Ringali Shell. Populated by an underdeveloped species once known as the Sataki, the expansionist humans quickly took to war with these tribalistic bipeds in an attempt to usurp their land for their own. However, the Sataki valiantly resisted their invaders for thousands of years. Later known colloquially as the Aeon War, this conflict would leave its terrible mark on both the planet, and its inhabitants, even hundreds of thousands of years into the future.Ralltiir can be separated into two distinct groups: the descendants of the human colonists, referred to as Ralltiirian, and the territorial, near-extinct Ralltiiri, the near-human reptillian descendants of the Sataki. The Ralltiirian "colonists" live exclusively in the flatlands of the planet, while the Ralltiiri take refuge in their coveted home, High Ontis, an impossibly massive range of mountains that hug the northernmost tip of the main continent.There is a great deal of discontent among these two groups, a feeling that is not often felt outside of the planet itself. Tourism is quite popular, but even the most regular of visitors hardly know anything of the conflict between the locals, nor have they ever been allowed to visit the great mountain, High Ontis.

government

the ralltiirian high council

The human colonies, and Ralltiir as a whole, is governed by a group of elected officials. There are three officials per highly populated city with a total of 12 individuals. Most laws and bills being passed require a full consensus of the council.
The Il'hani also have a hand in this system, and have two representatives on this council.
In 0BBY, this entire council is assassinated quietly by Lord Tion. However, following the collapse of the Imperial Empire, the council is reestablished to govern Ralltiir once more.

the ralltiirian secretariat

An executive branch of the Ralltiirian High Council, the Secretariat had the power to veto any action taken by the High Council. This group consisted of a rotating cast of numerous civilians belonging to various cities to ensure total non-bias.

the ralltiirian military

A well structured and combat-ready military stands behind the High Council and its branches. Though sparringly used after the events of the Aeon War, these soldiers are prepared to execute any orders given to them.

the great houses of the il'hani

High Ontis is a self-governed city-state, controlled by seven "houses" of families that make up a council called the Il'hani (eel-han-ee). This group consists of seven "seats", which are filled with the heads of each house. Houses can lose or pull back from their seat, but most of these houses have remained the same throughout generations.
Some houses have been stripped of their status and quickly replaced, one of which is the Great House Trel.
Historically, these seats were once filled with members of a secretive group of force-users called the Asata, but they have long since died out.

﹙ HOUSE SATI ﹚ FIRST SEAT.
overseen by darimetis al sati.
﹙ HOUSE KEHN﹚ SECOND SEAT.
overseen by yonapit al kehn.
﹙ HOUSE ATHI﹚ THIRD SEAT.
overseen by vilzhi al athi.
﹙ HOUSE DAKNI ﹚ FOURTH SEAT.
overseen by rinnus al dakni.
﹙ HOUSE YUUN ﹚ FIFTH SEAT.
overseen by vnajiten al yuun.
﹙ HOUSE RENUA ﹚ SIXTH SEAT.
overseen by kvanul al renua.
﹙ HOUSE MEHTIS ﹚ SEVENTH SEAT.
overseen by dusen al mehtis.

kasmis continent

annuit continent

﹙ Cambriele ﹚ HUMAN CAPITAL. the largest of the human settlements, this sprawling cityscape is the ultimate allure for any visiting foreigners. known for its massive financial district, and its spectacular views, this city is a hotbed for tourism and commerce. with it being situated near the great tas sea, it also acts as a port city to other continents.
the ralltiirian high council makes its home here in the supermassive council building to the north. here, most political dealings occur.
Koris. a minor city to the west of cambriele. populated heavily by spacers. known for its criminal underbelly.

﹙ Ettam ﹚ HUMAN CITY. a quaint, but impressive city, ettam is known for its rural aesthetics and thriving residential areas, as well as several massive farms.
* in 7BBY, a local medical center was destroyed by imperial forces, as they were under the impression that it was a rebel outpost.
Lenoi. a small human village some klicks east of ettam. sparsely populated by farmers.
Fennisal. a minor city to the south of ettam. populated mostly by marble workers.

﹙ High Ontis ﹚ RALLTIIRI CITY. while not directly a city so much as it is a sprawling mountain chain with buildings, homes, and centers built into the mountainside, high ontis is a self-governed city-state belonging to that of the ralltiiri. very little is known about this place, as it has a strict anti-human policy, and next to no ralltiiri ever leave.
Yan-Kel. a former, decimated ralltiiri city. sitting at the foot of high ontis, yan-kel was destroyed in the civil war within the last few decades. next to nothing remains of it.
Makatis. a destroyed village. several kilometers northeast of yan-kel sits the remains of makatis. obliterated by a bombardment several hundred years ago, it remains unoccupied in the current era.
Totrus. a sunken city. intentionally destroyed by a ralltiiri warlord to prevent the invasion of human colonists. was once known as a "gate" city to high ontis. all that remains is a few structures sticking out of the surrounding bog.

﹙ Demilla ﹚ HUMAN CITY. as the largest city on the annuit continent, this slightly more rural, but still thriving city was home to a great deal of artisans and cultural locations, as well as the second largest spaceport on the planet.
* as of 0BBY, however, the city was flattened by an orbital bombardment by the galactic empire after the assassination attempt of moff al trel. the city remains unpopulated to this day.
Khlezm. the battered remains of what used to be a ralltiiri village. a spectacle for the human colonists. a large pillar was erected here in memorial of the ralltiiri civilians lost during the civil war.

﹙ Grallia ﹚ HUMAN CITY. a densely populated, and borderline overcrowded city, grallia is a picturesque cityscape that features a lake of the same name in its center. the population consists mostly of complete foreigners who only live there during the summer seasons, along with a smaller group of locals who live within slums. a considerable amount of crime goes on here despite its beauty, likely due to its massive spaceport to the east.
Breymond. essentially just the overflow town. a lot of locals flocked here after foreigners overtook grallia, which is extremely close by.
Oradile. a marbleworkers' township south of grallia.

﹙ Salibury ﹚ HUMAN CITY. acting primarily as a commercial settlement, salibury is known for its busy, overpopulated commerce square. it is one of the most heavily industrialized cities on the planet, appearing more like a miniature coruscant than anything else on ralltiir.
* salibury was sanctioned repeatedly by the galactic empire. its trade routes were cut, and imperial troops occupied it for nearly 5 years as their base of operations on the secondary continent.
Callim. a minor town east of salibury, consisting mostly of farmers. extremely rural.
Dvus. another demolished ralltiiri settlement, just outside of salibury.

historical overview

approx. 25,000BBY the first human invaders arrive. human explorers from surrounding planets touch down on ralltiir for the first time. sataki inhabitants initially ignore the invaders. the humans quickly establish colonies, and begin to encroach on sataki territory, inciting minor skirmishes.
+ ? founding of demilla city.
approx. 25,000BBY beginning of the civil war. unable to come to a peaceful agreement with the sataki, the human colonists begin to take land by force. the sataki declare war, and the humans respond in kind.
+ ? founding of grallia.
+ ? destruction of dvus.
+ ? the asata are completely wiped out.
+ ? founding of cambriele.
+ <10,000BBY the sataki begin to disappear.
+ <700BBY destruction of makatis.
+ <300BBY destruction of khlezm.
92BBY destruction of totrus. in the midst of the civil war, a ralltiiri warlord intentionally destroys the city of totrus to prevent humans from invading high ontis. in the same year, house al trel is stripped of its great house title, and removed from the il'hani.
29BBY the great siege of yan-kel. in the closing years of the civil war, the human combatants launched a massive offensive against the lasting standing gate-city of high ontis, yan-kel. the battle that took place here was one of the bloodiest in recent memories, and is marked as the conflict that finally broke the atstvi-nohk, the ralltiiri military.
24BBY intervention of the galactic republic. with the ralltiiri forces on the verge of collapse, and humans threatening to scale high ontis, the il'hani make a desperate plea to the galactic republic for aid. over the course of this year, the republic carefully dismantles tensions between the ralltiiri and human settlers. in the last few months, a peace treaty is reluctantly signed by both groups.
25BBY ralltiir joins the galactic republic. with its newfound stability, ralltiir joins the larger galaxy as a member of the republic. though most ralltiiri were against this decision, the humans far outvoted them. the very first senator elected is pienna al trel.
19BBY joins the galactic empire. with the persuasion of senator pienna al trel, the governments of ralltiir relent to the imperial empire, and join the new form of intergalactic governance.
17BBY resignation of pienna al trel / election of lennua kahnis. seemingly out of nowhere, senator al trel either disappears, or resigns from her post, and kahnis is elected in her stead.

8BBY occupation of imperial forces. on rumors of rebel factions taking root on the planet, the imperial empire assigns pienna al trel to the darpa sector in order to monitor activity. a great deal of sanctions and strict rules are put into place to prevent any sort of uprising.
+ occupation of salibury. lord tion, an imperial commander under the control of moff al trel, creates a command post in salibury.
7BBY destruction of a medical center in ettam. believing the medcenter was occupied by rebel forces, moff al trel ordered for it to be taken by force. however, it was later learned it had nothing to do with the rebellion. a great deal of civilians were killed in the skirmish.
+ 4BBY assassination of a member of the ralltiirian high council. while initially believed to be the work of a disgruntled citizen, it was later revealed that moff al trel was responsible.
0BBY tensions break out between rebel forces and imperial occupants. with the emperor dissatisfied with moff al trel's handling of the rebel situation, he urged her to uncover the truth of the situation quickly. moff al trel took the occupation to a new level, sending troops in to every major city, and razing them for all they were worth. several events transpired:
+ attempt on moff al trel's life. immediately following her crackdown on ralltiir, a group of rebels attempted to stop the terror at its roots. however, in attempting to get a clear shot at her as she arrived at demilla spaceport, the shooter misfired and instead hit a massive oil tanker. the explosion set off several other tankers nearby, and eventually, wiped the entire spaceport. thousands of casualties were reported.
+ lord tion wipes out the ralltiirian high council. in the days following the attempt on moff al trel's life, lord tion takes it upon himself to destroy the system of governance of ralltiir.
+ a full blown skirmish breaks out in demilla. rebel forces that were formerly in hiding took their chance after demilla, and began a full fledged attack on the occupying forces of the empire. a great deal of important imperial figures were killed.
+ the destruction of demilla. three months after the attempt on her life, moff al trel executes operation panrek, and commences an orbital bombardment of the city of demilla. the bombardment lasts nearly two days, and left absolutely nothing in its wake. rebel forces and civilians alike were killed, with the casualty numbers in the hundreds of thousands.
4ABY ralltiir is liberated from the galactic empire. after the death of the emperor, imperial forces immediately receeded from the vulnerable inner rim planet, leaving it to govern itself, and recover from the devastating toll it had taken.

high ontis

Population: Roughly 500-600.
Primary language: Satakis.
Points of interest: Il'hani Council Hall, Sata's Gate, Tsvi Point, Onit Square, Faan-Izrepistr.
Primary terrain: Mountainous, dense forests and undergrowth.
Climate: Warm, unusually humid.

The tallest point on Ralltiir, High Ontis, is a self-established exclusion zone atop a massive mountain chain on the northern most tip of the Kasmis continent. Populated exclusively by the reclusive, mysterious near-human species known as the Ralltiiri, this string of mountain cities is a well-protected safe haven for their slowly dwindling numbers.At the foot of this mountain sits a great deal of marshy boglands, guarded closely by Ralltiiri soldiers. Crossing of the border into Ralltiiri territory is strictly prohibited, and offenders are often shot on sight. A slim few non-Ralltiiri are allowed access to the coveted city, and even they are not easily allowed up.

Next to nothing is truly known about High Ontis. All information regarding the place has come exclusively from the Senator Pienna al Trel during her tenor on the Galactic Senate during the midst of the Clone Wars. As one of the first Ralltiiri to leave the great mountain in several hundred years, she quickly became the unofficial spokesperson for her people. What little information she revealed about her home hardly begins to unravel the mysterious mountain city, and left most with more questions than answers.Primarily, according to the Senator, High Ontis has very little in the way of modern technology, and relies mostly on archaic means of living. The people of High Ontis are highly religious, and somewhat cultish in their lifestyle. They believe strongly in a cosmic deity known as Satakal, a great serpent that came from the stars, and created their species, and fostered life as a whole on Ralltiir.

the ralltiiri

(Typical Ralltiiri male and female.)

Biological Classification

Designation: Sentient
Classification: Reptilian Humanoids

Physical Characteristics

Average Height: 1.8 meters
Average Mass: 75 kilograms
Skin Color: White, pale greens and yellows.
Eye Color: Green, Yellow, Orange
Hair Color: Black.
Distinctions: Claws, sharp teeth, reptilian eyes, tough skin.
Average Lifespan: Around 120 years.

Sociocultural Characteristics

Homeworld: Ralltiir
Language: Satakis


The Ralltiiri were a sentient, reptilian humanoid race native to the terrestrial planet known as Ralltiir. The Ralltiiri are a primarily isolationist race that reside exclusively on the highest point of Ralltiir, High Ontis. Rarely did Ralltiiri venture outside of their exclusion zone, as it was considered heretical to leave. They are an endangered species, with their population hovering around the few thousands. They lived in grand marble structures that were carved out from the very mountains that they lived in. As a predator species, the Ralltiiri were equipped with sharp, conical teeth, claws, and heightened senses.

the great houses of ralltiir

Great Houses once consisted of hundreds if not thousands of members due to the longevity of the Ralltiiri, but within the last few thousand years, their numbers have lessened greatly. In the past, Great Houses only consisted of the families of the same name (leaving other Ralltiiri houseless), however, in the last few thousand years, the Houses have come to consist of many families.The earliest of Ralltiiri and Sataki history speaks of the seven great houses that rule over the exalted High Ontis. There are seven powerful families of lengthy heritage, dating back to a time long before the Galactic Republic. With each of these houses (‘arlo’ or ‘riarlo’ in Ralltiiris) came a seat on the governing body of the Il’hani. Usually, the eldest member of the Great House actually took the physical seat, and weighed in on governing matters. While there are seven houses seating the Il’hani, there are nine recognized houses.

ATHI body-carers, the passers. balahn-ur.

This secretive and religious house was once charged with the duty of maintaining the Death-Peaks (Arkh-Tren) at the very top of High Ontis. In modern eras, they continue to honor this tradition. They are one of the most reclusive of the Great Houses, and are noted to always wear white. Their faces are often painted with reptilian patterns.


DAKNI blade-carriers, the honorable.

The historical protectors of the Asata. Traditionally, House Dakni was a family of knights who’s strongest would protect the Asata with their lives. However, as all the Asata are long dead, the Dakni have turned into an honor guard of sorts for the Il’hani, despite being seated on the council themselves. They are considered to be the most honorable of the Great Houses.


KEHN moor-stalkers, the waterwalkers.

As one of the earliest recorded houses, Kehn maintains a strong seat on the Il’hani. It is widely believed that the name of their house was shortened at some point, but it is unclear. This family was responsible for the incredibly dangerous task of leaving High Ontis to gather necessary supplies from the flatlands. However, High Ontis has long been self-sustaining, and the Kehn do little more now than manage resources.


MEHTIS light-bearers, satak's eyes.

It is heavily contended on whether or not Mehtis was truly the first Great House, but given its religious significance and the tasks it was once charged with, it is generally assumed to be true. They were once, and still are, keepers of the many temples dedicated to Satakal, and later, the Asata saints. They take their work very seriously, and are some of the most starkly religious of the Ralltiiri.


RENUA stone-bearers, marble layers.

Renua once had a different purpose, and a much larger meaning, but with the loss of many of the cities near the base of High Ontis, records on what Renua was once responsible for have been long lost. However, within the last few thousand years, they have taken up the mantle of marble cutters, and are generally tradeworkers. They are responsible for maintaining the many marble structures atop High Ontis.

SATI hand-traders, the traders.

Back when the Sataki had full control of Ralltiir, this family was responsible for bringing food and resources between the many cities. Their name, like House Kehn, was shortened at some point. Since the great move to High Ontis, this family has little to do in the way of trading. They now maintain the handful of markets that dot High Ontis, and occasionally do tentative business with outsiders for things that can’t be otherwise obtained atop the mountain.


SEHMET word-preservers, historians.

It is unknown when this family came to be, but they are thought to have branched off from house Mehtis long ago. Ironically enough, they are the historians of the Ralltiiri. They religiously keep and maintain a grand library in the ancient written language of the Sataki. They were once apart of the Il’hani, but several decades ago, stepped down in order to dedicate their time to chronicling what they believed to be the end times.


TREL bog-keepers, satak's martyrs.

While in recent years, House Trel has fallen from grace, they were once one of the most highly regarded of any of the Houses. historically, the Trels were the first line of defense for High Ontis, and by extension, all of the Ralltiiri / Sataki. They lived in, and near the sacred bogs that surround the foot of High Ontis, protecting it— and Ontis— from any who would dare tread near. They were considered Satakal’s favored children, and ritualistically, martyr figures. However, after their disgrace and the deaths of almost the entire family, they no longer carry the title of great house, nor are they seated on the Il’hani. It is considered a “dead house” due to only one member remaining, and her being completely infertile.


YUUN wild-tamers, the farmers.

With Ralltiir’s massive variety of wildlife and fauna, it would be foolish not to take advantage of what it had to offer. This house has, since the beginning, caught and trained wild animals for the use of the Ralltiiri. From beasts to simple herbivores, they take great care of the livestock and war mounts in their stead. This somewhat extends to the butchering and preparation of a great deal of meats provided to the community.


biology and appearance

Ralltiiri, for all intents and purposes, are reptiles. Most consist of about 30-40% human DNA. They are cold blooded, display partially scaled skin, and are primarily carnivorous.They are a very “long”, slender species, and are considered some of the tallest of the near-humans with average male heights being anywhere from 6 to 7 feet, and females between 5 feet to 6 feet. They have extremely hardy bodies, with durable skin and dense bone structure. They are physically stronger than most humans.Ralltiiri are capable of a wide range of non-human sounds such as chirping, clicking, hissing, purring, and bellowing. These sounds play a large part in their native language, Ralltiiris, and are a staple of communication in their culture.They are also noted for their agility, speed, and ability to go undetected. As natural predators, they are uniquely adapted to move silently, quickly, and with ease.


Typically, they have very pale skin tones, varying from a more human-like pink, to a very pale green. Most Ralltiiri have vestiges of scales on their backs, arms, and legs. These scales can range from a tough cartilaginous material, or simply being faintly colored markings. While not all Ralltiiri have hair (some are known to have feathers), it tends to be very dense, and usually darker toned in the range of extremely dark brown or pure black. Eyes are typically green, yellow, or a golden hue. They have vertically aligned pupils that expand and contract with light, as well as with particular scents. Their eye also contains a tapetum.

Nearly all of their species have tough, chitin-like nails (claws) that come to a sharp point. These claws are usually a very dark green or black, and are a point of pride among their kind. They are traditionally used as weapons, or as a means of dissecting food. They also sport 70 razor sharp conical teeth, and no molars, leaving most Ralltiiri to devour their food whole. Ralltiiri, due to their mixed genetics, are extremely prone to debilitating birth defects. 18% of children are stillborn, or die shortly afterwards. A whopping 25% of Ralltiiri are born or become sterile due to these genetic defects.


society and culture

+

+


religion

The Ralltiiri are a highly religious, and primarily monotheistic society. They believe solely in an all-knowing snake god known as Satakal. They believe that the sun, Rallt, is the eye of Satakal.


military

The Atstvi-Nohk

+


satakis glossary

a d


wordpronunciationdefinition
ahani (ah-han-ee)father, formal.
ahi (ah-he)dad, informal.
arlo (arr-low)lit. "house", political house of the ralltiiri.
asata (ah-sha-ta)lit. a force sensitive ralltiiri. having relation to, or can be compared to satakal. "godlike".
atstvi-nohk (aht-stvee knock)the ralltiiri military.
dacha (daa-ssa)something sweet, e.g. honey or sugar. usually a term of endearment.
devahlt (deh-vaah-alt)lit. warrior.
devahti (deh-vaah-tee)a warrior that has proven themself to be worthy. "precious warrior".

e h


wordpronunciationdefinition
fah'sanahi (fa-sahn-ah-he)lit. "nest-father". the patriarch of a great house.
fah'sahial (faa-saa-ee-al)lit. "nest-mother". the matriarch of a great house.
hana (hah-nah)slang, untranslatable. comparative to feminine terms for female friends, endearing.

i k


wordpronunciationdefinition
il'hani (eel-hah-nee)lit. "old-water". the council of ralltiiri that govern high ontis.
ihk'ent / ihk'tajsh (eehik-ent / eehik-taahk)lit. "human-eater / human-devourer". a soldier or warrior in the atstvi-nohk that has killed and consumed a human being.
jatr (ya-tear)lit. "golden", meaning sun-like or of a golden hue.
kaaz'nitt (kaahz-nih-tea)lit. "starless-black". a fearsome beast of the void from ralltiiri mythology.
kahnt (kah-nt)lit. "murderer", "colonizer". extremely derogatory term for humans.
kihmet (kih-met)slang, untranslatable. comparative to masculine terms for male friends (buddy, guy, ect), endearing.
kijstvot (kih-jeh-st-vott)the ralltiiri cultural practice of wearing gloves to protect their hands.
khrentri (kir-rehn-tee)a general or captain of the atstvi-nohk. a warlord.

l p


wordpronunciationdefinition
nir (neer)lit. moon.
pahn (paa-hn)lit. "blue", also used for "sea".

q t


wordpronunciationdefinition
riarlo (ree-arr-low)lit. "great-house", a ralltiiri house that sits on the il'hani council.
rishch (rye-sh-k)curse, comparable to "shit".
sahhi (saa-he)mother, formal.
sah (saa)mom, informal.
saht (saa-ht)moss, mossy.
satakal (sa-ta-kal)lit. "divine-snake", the force, god, the great snake. formal.
satak (sa-ta-kal)short form of satakal, informal usage.
sasse (sahs)a term for one's romantic partner, typically for a partner they've bonded with for life.
sokst (soh-ku-st)lit. "stone, body".
svek (ss-veck)curse, extremely rude. comparable to "fuck".
tir (tear)lit. sun.
tsvi (teh-siv-ee)a beginning.

u z


wordpronunciationdefinition
yi'sahti (yee-saa-tea)an endearing term for a loved one that literally translates to "my little moss", but is treated like "darling" or "sweetheart".
yi'pahn (yee-paan)an endearing term for someone who is reminiscent of an ocean, very endearing. literally translates to "my ocean" or "my sea".

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